Daggerheart Desert Campaign

Visual Assets

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Version: 1.0
Canon through: August 27, 2026

Outline

This is a simple inventory. The encyclopedia does not reproduce or package the image files.

Current Player Characters

Asset Status / Notes
Intrepid — original character portrait Full-color cinematic depiction of the Clank body.
Intrepid — “bad Photoshop” version Humorous edit replacing the robot head with player Jason’s photographic head. Not canonical character art.
Intrepid — revised retro-mechanical head Serious redesign using a 1960s / early-industrial robot head integrated with the body and loosely reflecting Jason’s basic facial features.
Altennis portrait Full-color character portrait in the established sourcebook style. Some prompt history uses the spelling “Altenis.”
Sedric Runeborne portrait Full-color character portrait emphasizing scholarly, wordsmith, and lore-seeking identity.
Sylvester Dalone portrait Full-color portrait; later revision gives him a more rugged face and a practical steampunk rifle resting against his shoulder.
Mulch “Fungi” portrait Human-first, Fungril-second design with desert-toned fungal features.
Jengo Dustpaw portrait Full-color character portrait created from the dedicated Jengo prompt.

Previous-Life and Transition Material

Asset Status / Notes
Old party character descriptions Prompt-ready descriptions for Bogs, Ernie, Merik, Syl, Tallhut, and Temeir.
Storyboard frame: The Moment It Almost Worked Six heroes confronting Vecna as the ritual stutters.
Storyboard frame: The Misstep The party’s formation fragments and the failure becomes visible.
Storyboard frame: Vecna Turns Away Vecna dismisses the heroes while minions overwhelm them.
Storyboard frame: Syl’s Last Escape Syl flees the final battle toward her bastion.
Storyboard frame: The Unraveling of Reality Neverwinter and Syl come apart into thread-like strands.
Storyboard frame: The Watching Presence Minimal final image of reality fading beneath an implied vast observer.

NPCs and Factions

Asset Status / Notes
Ashen Vow / high-level NPC party lineup Full-body heroic lineup with practical, dusty, scarred expedition gear. One of the four foundation images for the style guide.
Ashur-Ka, freed djinn Natural form with internal fire breaking through cracks in the flesh; standing with arms crossed while evaluating the viewer.
Nabira and two hounds Desert witch in light-blue cloth with two accompanying hounds.
Nekhar, the First Lich Campaign image following the sourcebook style, emphasizing the Exiled Akh and crow symbolism.
Desert bandit lineup Daylight lineup in desert-soiled white clothing.
Sun Dogs symbol concept Solar disk combined with a parhelion or false-sun flare; prompt/design concept rather than confirmed packaged image.

Creatures and Adversaries

Asset Status / Notes
Duneveil Stalker Realistic low-stalking desert predator with subtle magical camouflage. Foundation image for the style guide.
Corpsebearer Shade Solemn, ritualistic undead bearer using shadow, smoke, veil, and cold light. Foundation image for the style guide.
Temple Skeletons Two Tier 2 skeleton guardians advancing toward the party.
Sahrem, Emberbound Warden Pre-combat guardian image for the Inner Sanctum.
Scorpion Well action scene First-person or party-facing action involving the Tomb Scorpion and glass serpent environment.
Demon Dog / Hound concepts Six-legged heat-and-smoke canine design material; final asset status varies by iteration.
Cinderquartz shard creature Humanoid crystal monster concept associated with The Quartz Below.

Locations and Encounters

Asset Status / Notes
Ruined city gate Monumental sandstone architecture, dust, broken carvings, buried history, and ominous emptiness. Foundation image for the style guide.
City gate / pyramid / tomb entrance studies Establishing images for desert architecture and approach scenes.
Forgotten temple exterior — night Outer ruin under night lighting.
Forgotten temple exterior — late afternoon/day Same or related ruin under warm natural light.
The Swallowed Stair Revealed stair and flame-bowl statues descending below the desert.
Hall of Thirsting Dead Interior view of the central undead chamber.
Scorpion Well Chamber view based on the player map, including central dry well and side spaces.
Inner Sanctum entrance Threshold to the Cinderheart’s final chamber.
Ashur-Ka prison room South-entrance perspective: red magic circle, three statue-like guardians, glowing rune altar, red vessel, and no other light.
Player-map reference for Hall of Thirsting Dead Overhead map showing the central area and side rooms.

Artifacts and Props

Asset Status / Notes
Cinderheart Seal in gloved hands Close view showing scale and material.
Cinderheart Seal without the gem Establishes the empty central setting.
Rune pillar without the Burning Jewel Surface mechanism after the key is removed.
Burning Jewel / glowing sphere light studies Magical-object and dungeon-lighting references.
Ashur-Ka’s red vessel Red vase or vessel etched with magic and gold on the rune-lit altar.

King Sabet Sequence

Asset Status / Notes
Portrait A — Innocent One stage or identity of King Sabet.
Portrait B — Heir One stage or identity of King Sabet.
Portrait C — Conqueror One stage or identity of King Sabet.
Portrait D — Prisoner One stage or identity of King Sabet.
Dawn / Day / Dusk / Night variants Symbolic reinterpretation of the four portraits.
Skeleton portrait variants Undead or transformed versions of the sequence.

Art Direction Files

File Function
ART-STYLE.md Current default: full-color cinematic fantasy RPG sourcebook art, painterly realism, grounded magic, weathered materials, serious mythic tone.
2026-04-30 Storyboard Style.md Black-and-white rough ink storyboard rules for the epilogue sequence.
2026-04-30 Character Descriptions.md Visual descriptions of the previous-life heroes.
2026-04-30 Storyboard Descriptions.md Six prompt-ready transition scenes.

Notable Style Revision

Early transition images used black-and-white, rough 16:9 storyboards. Later campaign art established a different default:

  • Full color.
  • Cinematic fantasy RPG sourcebook illustration.
  • Painterly realism.
  • Believable anatomy, materials, lighting, and scale.
  • Ancient, weathered desert-world texture.
  • Serious and ominous rather than exaggerated.
  • Restrained, diegetic magic.

Storyboard style remains valid only when explicitly requested. It does not override the current default.