Religion and Gods
Version: 1.0
Canon through: August 27, 2026
Outline
- Religious Worldview
- Ra and Amun
- Anubis
- Character Patron Gods
- Ma’at, Isfet, and Nekhar
- Vecna and the Remade World
- Soul Concepts
- False-God Theories
- GM Notes
Religious Worldview
The gods are active and politically consequential. They can communicate with clerics, manifest through physical avatars, walk among mortals, issue proclamations, grant power, and interfere in institutions.
Most people recognize many gods while maintaining a particularly close relationship with a patron whose concerns match their work, values, or personal history. Patronage does not require exclusive worship.
The region’s religious life is defined by a conflict between public doctrine and forbidden truth. The central question is not merely whether the gods exist, but whether they are honest, rightful, or truly divine.
Ra and Amun
Amun-Ra / Ra
Amun-Ra, commonly called Ra, is the dominant public god. He is associated with the sun, kingship, divine authority, and the central temple in Amarna.
Public teaching says:
- Amun was the ancient creator and father.
- Ra killed Amun.
- Ra consumed him.
- The two therefore became Amun-Ra.
Ra’s avatars appear differently to different observers:
- Most people see an angelic ideal shaped to the viewer.
- Clanks perceive brilliant light.
- The damned perceive a fiery demon.
Ra knows the party exists and considers them a possible threat, but he is not omniscient. He cannot automatically locate or continuously observe them, creating a need for the Sun Dogs.
Amun
The forbidden belief is that Amun was not consumed. Ra defeated and imprisoned him in the Bowels of Anubis.
Amun is worshiped by the Pharaoh as “the eternal god of the deep.” The Pharaoh claims Amun spoke to him and instructed him to declare himself Amun’s reincarnation. Whether the voice was Amun and whether its instructions were honest remain unresolved.
Some believe the prisoners suspended in the oasis feed or sustain the magic that keeps Amun weak.
The Divine-Political Crisis
Ra recently appeared directly before the people rather than speaking only through priests. He declared:
- The Pharaoh is not Amun’s reincarnation.
- The priesthood will no longer answer to the Pharaoh.
This proclamation transformed a theological dispute into an open conflict among the god, priesthood, crown, and underground Amun believers.
Anubis
Anubis governs the proper ordering of death, mummification, burial, guidance of the dead, judgment, and the boundary between life and death.
His concerns make uncontrolled undead within a temple or catacomb sacred to him more than a physical danger. They are a violation of purpose and cosmic order.
The Oil of Anubis is intended to allow mortals to descend through the agonizing waters of the Bowels without suffering their ordinary effects. The party expects to earn the Priesthood of Anubis’s help by investigating a lost temple.
Character Patron Gods
Wepwawet
Patron of Altennis. Known as the Opener of the Ways. Wepwawet is associated with scouting, routes, movement, infiltration, dangerous passages, mercenary work, and going ahead of others to find the hidden path.
Altennis’s devotional principle is that an apparent barrier may conceal another way forward.
Thoth
Patron of Sedric Runeborne. Thoth represents knowledge, writing, language, wisdom, scholarship, records, sacred texts, calculation, and memory.
For Sedric, deciphering a forgotten scroll or preserving a lost history is a sacred act.
Ma’at
Patron of Sylvester Dalone. Ma’at represents truth, justice, law, balance, fairness, responsibility, and proper cosmic and social order.
Sylvester’s investigations serve Ma’at when they expose lies, correct false accusations, and restore what has been deliberately made crooked.
Neith
Patron of Intrepid. Neith represents weaving, creation, protection, justice, endurance, restoration, and continuity.
The people within Intrepid understand themselves as individual threads woven into one functioning whole. Unity strengthens them without requiring any thread to cease being itself.
Ma’at, Isfet, and Nekhar
Isfet
Isfet is the disorder, falsehood, violence, and unmaking opposed to Ma’at. It is not simply unpredictable change; it is the active corruption of right order.
Nekhar, the First Lich
Nekhar is a campaign-created demigod and the first lich: one who returned from death specifically to reject the natural order. He is described as an Exiled Akh whose journey beyond death granted power rather than reconciliation.
Nekhar’s representation is the crow. He embodies rebellion against Ma’at and the deliberate creation of Isfet. His existence treats lichdom not only as necromancy but as a theological act of refusal.
See Nekhar visual asset.
Vecna and the Remade World
Vecna completed the Ritual of Remaking after defeating the previous heroes. His preserved consciousness survived within a magical singularity while the multiverse was unraveled and rewoven according to his will.
Early campaign planning described Vecna as the overt supreme creator god of the new reality, appearing as an idealized blond figure in purple robes and gold vestments. Later setting development centers public religion on Ra instead.
GM Note — Public and Metaphysical Religion
Both layers remain relevant:
- Metaphysical truth: Vecna remade reality.
- Public religion: Ra is the dominant acknowledged god.
- Unresolved: Whether Ra is an independent remade deity, a mask or instrument of Vecna, a power Vecna could not fully control, or something else.
Soul Concepts
These concepts support the campaign’s treatment of death, memory, identity, and rebirth.
Ka
The sustaining life-force or spiritual double associated with continued existence. In campaign use, Ka is the aspect most closely tied to vitality and the continuation of the person.
Ba
The mobile, individual personality or identity capable of movement beyond the body. Ba is useful for representing the recognizable self that travels, remembers, and returns.
Akh
A transformed or effective spirit produced when the elements of a person are properly reconciled through death and sacred order. Nekhar’s title as an Exiled Akh signals a spirit that rejected that completed state.
A simple mnemonic used during planning is: Ka keeps alive; Ba is who you are.
False-God Theories
Some people do not accept that beings called gods are truly gods. Proposed explanations include:
- Elder beings older than the recognized pantheon.
- Aliens or entities from beyond the world.
- Extremely powerful magical beings.
- Rulers who altered history and monopolized worship.
- Remnants or agents of the remade multiverse.
The setting deliberately leaves room for faith, skepticism, propaganda, and metaphysical discovery to conflict.
GM Notes
- Religious claims are not automatically objective fact simply because a god says them.
- Amun’s imprisonment is a central belief supported by evidence and testimony, but the party has not yet personally confirmed every detail.
- Character patrons provide personal values and quest hooks without dictating exclusive faith.