Daggerheart Desert Campaign

Appendix: Names

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Version: 1.0
Canon through: August 27, 2026

Outline

This appendix includes campaign-specific proper names and named concepts only. It excludes incidental names from official rules material.

  • A Life Remembered — Prologue in which the new characters awaken with emotional echoes of the previous world. See History and Cosmology.
  • Akh — A transformed or effective spirit; Nekhar is described as an Exiled Akh. See Religion and Gods.
  • Altenis — Occasional spelling variant of Altennis in image-prompt history. See Altennis.
  • Altennis — Zeb’s elf Rogue/Nightwalker, former spy, and partial copier of the ’Iiskir Elixir recipe. See Player Characters.
  • Amarna — Largest walled city in the river valley and site of the great temple of Ra. See Locations.
  • Amun — Ancient creator believed by heretics to be imprisoned beneath the Bowels of Anubis. See Religion and Gods.
  • Amun-Ra — Dominant public god, commonly called Ra; official myth treats him as the merged result of Ra consuming Amun. See Religion and Gods.
  • Anubis — God of proper burial, passage, judgment, and the boundary between life and death. See Religion and Gods.
  • The Artery — Secret underground river flowing through a hidden world beneath the desert. See Geography.
  • Ashen Vow — Experienced adventuring party mysteriously killed inside the ruined city. See Factions and Organizations.
  • Ash-Salt Dead — Undead encountered in the Hall of Thirsting Dead. See Creatures and Adversaries.
  • Ashur-Ka — Fire djinn freed by the party from an enchanted red vessel. See NPCs.
  • Ba — The mobile, individual personality or identity of a soul. See Religion and Gods.
  • Bogsnard the Blue / Bogs — Noah’s previous-life gnome abjuration wizard. See Player Characters.
  • Bowels of Anubis — Bottomless healing and agonizing oasis used for punishment and believed to imprison Amun. See Locations.
  • Bound — Early remade-world category for oppressed or punished people. See History and Cosmology.
  • Burning Jewel — Fiery key used to open the buried catacomb stair and associated with the Cinderheart Seal. See Artifacts and Important Objects.
  • Captain Jenna Marshall — Principal captain and voice of the miniature community within Intrepid. See NPCs.
  • Catacombs of Ashur-Ka — Buried temple complex containing the Hall of Thirsting Dead, Scorpion Well, Cinderheart sanctum, and djinn prison. See Locations.
  • Cave of Shattered Reflection — Site of the old heroes’ final battle against Vecna. See Locations.
  • Cinderheart Seal — Ritual seal recovered from the catacombs and entrusted to Neshet. See Artifacts and Important Objects.
  • Cinderquartz — Newly appearing magical quartz produced by the mine in The Quartz Below. See Artifacts and Important Objects.
  • Corpsebearer Shade — Solemn undead bearer that returned the Ashen Vow’s bodies. See Creatures and Adversaries.
  • Cult of the Withered Hand — Cult that abducted the people later miniaturized and hidden within Intrepid. See Factions and Organizations.
  • Duneveil Stalker — Magical desert feline predator encountered near the ruined city. See Creatures and Adversaries.

E–K

  • The Empty Sea — Common translation or epithet for the Sharian desert. See Geography.
  • Ernie K. the Fourth — Andrew’s previous-life elf champion fighter. See Player Characters.
  • Favored — Early remade-world category for privileged but watched inhabitants. See History and Cosmology.
  • Flame Guardian — Tier 2 boss-like guardian developed for a fire or temple encounter. See Creatures and Adversaries.
  • Forgotten Desert City — Lost city believed to contain scrolls unseen for millennia. See Locations.
  • Garrick — Maul-wielding member of the Ashen Vow. See NPCs.
  • Glassling Serpent / Glass Snake — Glass-bodied serpent associated with the Scorpion Well. See Creatures and Adversaries.
  • Great Temple of Ra — Central temple in Amarna and seat of the dominant priesthood. See Locations.
  • Hall of Thirsting Dead — Central catacomb chamber containing Ash-Salt Dead and an eastern statue puzzle. See Locations.
  • Hound Master — Higher-tier adversary designed to command supernatural hounds. See Creatures and Adversaries.
  • Intrepid — Jason’s Guardian/Stalwart; a rebuilt Clank body inhabited by miniaturized abductees. See Player Characters.
  • ’Iiskir Elixir — Restricted legendary formula partially copied by Altennis. See Artifacts and Important Objects.
  • Isfet — Disorder and corrupt unmaking opposed to Ma’at. See Religion and Gods.
  • Jengo Dustpaw — Noah’s current player character and sixth member of the party. See Player Characters.
  • Ka — Sustaining life-force or spiritual double. See Religion and Gods.
  • Kaelen the Unyielding — Dwarf guardian and member of the Ashen Vow. See NPCs.
  • Kas — Ancient anomaly who appears as a finely dressed bard-like figure and remembers the previous reality. See NPCs.
  • Khat’Najat — “The Lifeline,” the great river sustaining the settled valley. See Geography.
  • Khepri — Neshet’s assistant or agent in the Stillwater Covenant. See NPCs.
  • King Sabet — Dead king represented through four portrait identities or life stages in a tomb riddle. See NPCs.

L–R

  • The Last Secret — Epilogue describing Vecna’s victory and the Unraveling. See History and Cosmology.
  • Lost Temple of Anubis — Planned investigation site where previous visitors vanished and undead violate sacred order. See Locations.
  • Ma’at — Goddess and principle of truth, justice, balance, and right order; Sylvester’s patron. See Religion and Gods.
  • Merik the Unwanted — Justin’s previous-life aasimar celestial warlock. See Player Characters.
  • Mulch / Fungi — Justin’s current Fungril druid, symbiotic survivor, and dream-bearer. See Player Characters.
  • Nabira — Desert witch associated with King Sabet’s tomb and accompanied by two hounds. See NPCs.
  • Najm Plant — Valley plant whose irregularly blooming flower is required for the ’Iiskir Elixir. See Artifacts and Important Objects.
  • Neith — Goddess of weaving, creation, endurance, and unity; patron of Intrepid. See Religion and Gods.
  • Nekhar, the First Lich — Campaign demigod, Exiled Akh, crow figure, and rebel against Ma’at. See Religion and Gods.
  • Neshet — Local leader of the Stillwater Covenant and recipient of the Cinderheart Seal. See NPCs.
  • Neverwinter — Old-world city above which the fallen heroes witnessed the Unraveling. See Locations.
  • Nullium — Anti-magic ore found in the Pharaoh’s Teeth. See Artifacts and Important Objects.
  • Oil of Anubis — Ritual oil needed for safe descent into the Bowels of Anubis. See Artifacts and Important Objects.
  • The Pharaoh — Unnamed ruler who claims to be Amun’s reincarnation and opposes Ra’s priesthood. See NPCs.
  • The Pharaoh’s Teeth — Mineral-rich western mountain range containing the penal mines. See Geography.
  • Priesthood of Anubis — Religious institution expected to help create the Oil of Anubis. See Factions and Organizations.
  • Priesthood of Ra — Dominant religious institution, recently removed from the Pharaoh’s authority. See Factions and Organizations.
  • Qurfa Tree — Rare valley tree whose bark is required for the ’Iiskir Elixir. See Artifacts and Important Objects.
  • Ra — Dominant sun god and public ruler of divine order; common name for Amun-Ra. See Religion and Gods.
  • Rod of Seven Parts — Completed old-world artifact used in the final attempt to stop Vecna. See Artifacts and Important Objects.

S–Z

  • Sahrem, the Emberbound Warden — Named guardian of the Inner Sanctum of the Cinderheart. See NPCs.
  • Scorpion Well — Catacomb chamber with a dry well, side rooms, cave-in, Tomb Scorpion, and Glassling Serpent. See Locations.
  • Sedric Runeborne — Rob’s Aetheris Bard/Wordsmith and knowledge-seeker. See Player Characters.
  • Sharian — Vast desert beyond the Pharaoh’s Teeth, also called the Empty Sea. See Geography.
  • Stillwater Covenant — Hidden Amun-aligned organization led locally by Neshet. See Factions and Organizations.
  • Sun Dogs — Ra’s secret agents, investigators, and religious enforcers. See Factions and Organizations.
  • Sylcaryn Cadraldrivi / Syl — Jason’s previous-life elf trickery cleric and final surviving hero of the Vecna battle. See Player Characters.
  • Sylvester Dalone — AJ’s current faun war wizard and framed detective. See Player Characters.
  • Tallhut — AJ’s previous-life goliath ranger/scout. See Player Characters.
  • Temeir-Al / Temeir — Zeb’s previous-life elf shadow monk. See Player Characters.
  • Thoth — God of knowledge, writing, and scholarship; Sedric’s patron. See Religion and Gods.
  • Tomb Scorpion — Large scorpion adversary in the Scorpion Well. See Creatures and Adversaries.
  • The Treacherous Land — Especially dangerous region within the Sharian. See Geography.
  • The Quartz Below — Extended mine crawl centered on Cinderquartz and a missing investigator. See Adventures and Events.
  • The Swallowed Stair — Buried stair opened by the Burning Jewel and leading into the catacombs. See Locations.
  • Unwritten — Early remade-world category for the majority living ordinary lives. See History and Cosmology.
  • Vecna — Lich-god who won the final battle and remade the multiverse. See History and Cosmology.
  • Wepwawet — Opener of the Ways and patron of Altennis. See Religion and Gods.
  • Well of Anubis — Source named in the ’Iiskir recipe; relationship to the Bowels is unresolved. See Locations.